Valiant became a phenomenon,
selling nearly two million copies of premiere issues, and climbing to
the third largest comics publisher in the U.S. behind the long-time industry
leaders Marvel and DC. This success was due to in part to their innovative marketing, which took
full advantage of the peaking of the 1990s speculator boom in comics
by boosting sales with gimmicks like giveaways and multiple variant and
chromium covers.
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BWS was offered the presidency
of Valiant in 1992, after publisher Steve Massarsky and senior vice president
Bob Layton fired company founder and editor in chief Jim Shooter, an
action which Windsor-Smith did not endorse. Says BWS, “They needed
me as a figurehead just as much as a creator.” When Massarsky planned to adapt Marvel's onerous work made-for-hire
terms to Valiant contracts, Windsor-Smith made it plain that he would
never support
such pillaging of creators’ rights. “If I took their offer
of an executive position, I would’ve been in constant conflict with
Massarsky. I would never let an artist sign away his rights forever. I
needed my integrity more than their money.” Lacking the conspicuous
cynicism of Valiant’s executives, Windsor-Smith grew increasingly
disillusioned. “When I saw Massarsky courting Joe Quesada, it seemed like [Joe] was to take my place. Then I’d’ve been fired
with no parachute and no severance package.” Massarsky and Layton
had shown little compunction in removing Jim Shooter to suit their purposes.
Windsor-Smith believed that he could be treated the same way when, inevitably,
his unyielding conscience clashed with Valiant’s business tactics. In 1993, Barry Windsor-Smith abruptly walked away from Valiant. Shortly
afterward, his much admired series Archer & Armstrong was the first
Valiant title to lose its following. Without BWS sales plummeted and the
book was canceled. Just prior to the collapse of the speculator boom, when
all comics sales were beginning to decline, the company was profitably
sold to Acclaim Entertainment, who neglected the publication of comics
in favor of exploiting the characters for video games.
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